tag:blogger.com,1999:blog-3294307769201592012.post1839954127046281211..comments2022-08-26T12:24:47.384-07:00Comments on Shilling Epilepsy to Mouth-Breathers: The Columbia Video Game ClubRowan Lipkovitshttp://www.blogger.com/profile/08691096685515251681noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3294307769201592012.post-18906731174535492252012-03-11T20:07:47.008-07:002012-03-11T20:07:47.008-07:00Definitely games had a lot of play-extending fille...Definitely games had a lot of play-extending filler inserted in order to help justify perhaps unfairly high prices -- things like mazes, hunger/light problems and carry limits in text adventures, limited lives or restricted game saves. If the player can't feel done until the game is completed, merely make it nearly impossible to complete and the game continues to dole out "value" for months if not years. I definitely remember the era of getting every last byte of entertainment value out of a game before buying another one, a curious habit that continued even into the free shareware era (well, game download time at 1200 baud was hardly "free"!)Rowan Lipkovitshttps://www.blogger.com/profile/08691096685515251681noreply@blogger.comtag:blogger.com,1999:blog-3294307769201592012.post-12424620140832731962012-03-11T13:08:33.736-07:002012-03-11T13:08:33.736-07:00Side note on video game pricing:
The price of game...Side note on video game pricing:<br />The price of games in my era (1988-1992) was around 40 dollars. 40 dollars for The Legend of Zelda, where you could stay wrapped up in the game for weeks or months, was a fair price. But if I spent 40 dollars on a platformer that had about 2 hours worth of game play, I would feel pretty disappointed.Unknownhttps://www.blogger.com/profile/17026721235086776991noreply@blogger.com