Saturday, September 20, 2014

Video game ANSI art part 7: rounding the bend

OK, I got a couple of actual video game ad posts out, as per the URL of the blog, so now it's time for me to hit up the old well at sixteencolors.net and deliver you another dose of my "ANSI art inspired by video games" series, especially as I've been lately involved in rounding up my old computer art compatriots of 20 years ago from Mistigris and its milieu to produce some sort of commemorative artpack release in October (please drop me a line if you'd like to take part!) These posts have proven surprisingly popular by the past and present artists in the medium, so this and the next few posts in the series (it will wrap eventually, I promise) will include some of their recommendations from their own back catalogues.

BBS door games were one case of "anything goes" in terms of theme -- anything the author could describe and you could navigate through menu hot-keys was fair game. That said, I've got to say that this particular BBS appears to have a somewhat meagre spread. One thing's for sure -- they weren't selling out by laying out all the popular BBS doors all the other boards had. Star Trek Cryptograms? I suppose every niche has sub-niches.

Now for some bona fide blockbusters: first, a run of Earthworm Jim pics. EJ was the brainchild of Doug Ten Napel, a gifted animator who was responsible for making Virgin's Disney adaptations (Aladdin, the Jungle Book) blockbusters. Then he was brought on board by Playmates to devise a new line of action figures tied to some cross-media franchise: historically these things were cartoons first, then toys, but in this case they bucked the trend and debuted the characters in video games. As his follow-up, he used an enormous amount of clay to make The Neverhood -- a lost classic that's recently become supported by SCUMMVM. I was first introduced to him when his surname was used as a sound effect in an issue of Rob Schrab's comic book Scud the Disposable Assassin.

That's a rendition by iCE's eternal luminary Toon Goon, aka Cyberchrist. The former sobriquet suited him better, mastering the cartoonish visual idiom of thick outlines and large fields of flat colour.
That was another iCE pic, this one by Biscuit. iCE remained a home to toony ANSIs after the fad passed from the rest of the scene. This particular rendition of Jim is less exaggerated, with some weird foreshortening in effect as EWJ points a just-out-of-frame ray gun at the viewer. The 80-column limitations of the ANSI medium led to some curious aesthetic constraints, specifically it was odd how there was no upper limit to the length of a piece but its width remained limited to a kind of tall vertical slice. (This was addressed in the .BIN format which could be of arbitrary width -- but it was difficult (read: more or less impossible) to use those in a BBS context. They were just gallery pieces for artpacks. You'll have to take my word for it, since I haven't yet found any video-game themed .BINs to use to illustrate this particular point.
Now two EWJ villains, the former piece by Misfit is of Henchrat (I looked it up on the Earthworm Jim wiki... yes, there is an Earthworm Jim wiki) followed by one of Pete Puppy. Gotta say, I wouldn't have pegged these as video game characters if not for being explicitly called out / being pointed to them.
/div> OK, time for something a little less niche. When it came out, BBSes were already on their way out the door, but today even it is viewed primarily as a retro kind of phenomenon. I give you: Tomb Raider, the ANSI version, twice -- both by Nail in Legion. First, in small-scale...
Then writ somewhat larger:
TR
My conundrum: if a BBS is named after a video game, do logos for the BBS evoke game-ness? For the purposes of these blog posts, I rule: yes. Toon / ANSImation master Jed of ACiD made a few ads for this board named Final Fantasy, and undoubtedly it was named after the game series. If these logos weren't of a style consistent with the promotion of the games, they could have been -- and dare I go so far as to claim, should have been. Any firm that didn't snap up JED when he was on the market really missed out.
And here, another one with a bit of art to spice things up:
FF
Of course, the themes of ANSI art and video games dovetail in several interesting ways: not only were the games used as subject matter for the art, but the art was often used to promote the groups that cracked and couriered wareZ, the rapid and free illegal distribution of which was the only way large quantities of computer nerds ever saw any of these games. Without warez groups we might never have seen quality productions like, uh, AOL's Hubba Bubba Bubblegum Challenge.
OK, so that was a bit of a misstep. But did it say PC games? I've got your PC games right here:
Yeah, Doom II was a Hell of a game. It was so great, let's do another one:
Doom
Yeah, uh, you know what, I didn't like that one as much. What was different, the Roman numerals? Can we get those back?
Ahhh, that's more like it. And now, for something completely different: Air Zonk, Hudson's futuristic equivalent to Bonk the caveman:
You know what they say, put a lightning bolt on his head and it's cool. Worked for Harry Potter! The sunglasses are just gilding the lily, however. Now on to a real classic, a smallscale Purple Tentacle from Maniac Mansion 2: Day of the Tentacle. Everything about this one works for me: the miniature proportions, the eyebrow, raygun, bellowing sucker-mouth, the wonky typography...
Now while we're on a Lucasfilm kick, we have an excellent opportunity to visit another one of their franchises somewhat extensively: Steve Purcell's crime-fighting dog and rabbit duo, Sam & Max. First up, a take by Toon Goon again:
Next, TG teams up with Magnetic M, another master of the toony idiom:
Another Toon Goon solo piece:
And for kicks, a final Max (curiously, always Max is the focus, never Sam. And how similar he is to other toon subject favorites Bone and the Animaniacs!), also from an iCE pack, this time by Joker.
And now for something completely different: the amazing Parappa the Rapper, who I was first exposed to in Sweden by ANSI artist Crayon on my way back from visiting the Assembly demoparty in 1999. Deep video game trivia: the artist responsible for Parappa's unique aesthetic was Rodney Greenblat, who also made a multimedia CD-ROM for children, "Rodney's Funscreen" (well it's not a game, let's call it a funscreen) which was published by Activision back in the day and can today be run through SCUMMVM.
Plenty of these pieces are positively prehistoric in computer terms, dating back to the early '90s over 20 years ago. We'll wrap with a piece that emerged around the time of my last ANSI-centric blog post -- "pulsating flesh from Pandora's Tower", by Luke Volk:
And that's about it for another instalment of: ANSI art on the subject of ...
Now do I have any supplementary business? Oh yes -- local readers, such as I may enjoy: I'm looking into scheduling a time to mount the next of the twice-a-year retro video game parties, with plenty of dusty old systems, lots of little TV sets strewn around my house, and hundreds of old games to sample from. How would November 15th work for you?