Now, ending the previous post with some egregiously amateur ANSI art, I said that the next one would have to be another showcase. This here, my friends, is the work of a finely-honed specialist. Previous instalments of "video game ANSI art" have just been thrown-together piles of thematically-related work -- the curatorial equivalent of shovelware. This is another case altogether: far and away, today's feature artist has drawn more video-game themed works of textmode art than the second through tenth most prolific practitioners of that arcane-niche-within-an-arcane-niche. This is their grab-bag post, but there will be more in which they dwell on individual companies, series or even specific games. You've seen a handful of their works in previous posts, but here comes a motherlode. Many nicknames have been used (eg. Dr. Shizuma), but by far the one to which the majority of these works are credited is Konami: not the company, but the legendary artist with a knack for not just reproducing concept or promotional art, but rendering the characters in a condensed form in a personal visual shorthand, in new positions and situations and in extraordinary styles. (Textmode nonwithstanding.)
When he learned of my blog series, he offered to dig into his back catalogue and make recommendations, starting with a dozen cool pieces. And then another dozen. And then... well, then I needed his help in identifying the characters portrayed across a wide range of titles from an age in the gaming industry I'm woefully under-experienced in. It must have taken two or three days just to sort out all the submissions and cluster them thematically, and now it falls to me to share with you the fruits of that colossal curatorial task.
Without further delay, I bring to you... the overture of the Konami show, part 1. We begin with individual games his bird of genius alights upon only once: