Now for purposes of comparing and contrasting, two versions of Kano. A nasty one...
Wednesday, June 25, 2014
The last of the video game ANSIs?
Now for purposes of comparing and contrasting, two versions of Kano. A nasty one...
Friday, June 20, 2014
"The Space Bar", 1997.
(Yes. The answer is yes. On Tumblr, where I see whole flotillas of neat ads drifting by every day with little or no context, there wouldn't even be any question. But here, I see a blank screen full of a text entry field, and feel compelled to, well, fill it. No need!)
InfoCom's subversive comic mastermind Steve Meretzky rolled with the punch after Activision's acquisition of the company sucked the life out of it. Actually, he managed to play both ends against each other, simultaneously developing games for the new old Activision/Infocom like LGOP2 as well as for Infocom's successors at Legend (like The Superhero League of Hoboken), somehow wielding an intense outsider charisma perhaps not entirely dissimilar to the renowned reality distorting effects of the other Steve, who returned from exile back to Apple this year. Maybe there is a certain resemblance.You've been ordered to interrogate all suspicious-looking characters.
(Better make it a double.)A comic sci-fi adventure CD-ROM by Steve Meretzky, where even the drinks look suspicious.
WWW.THESPACEBAR.COM
In any case, Steve had seen the effects of what happens when you are beholden to a single master, who is turned out from his castle. Perhaps seeing which direction the wind was blowing for the briefly-renewed Infocom, unwilling to put all his eggs in Legend's basket (a fate well-avoided, lest he end up scripting cutscenes in Unreal 2), he established Boffo Games with some other InfoCom refugees including Michael Dornbrook, whose game industry career began as the self-proclaimed head of the independent Zork User's Group before being brought in-house to develop InvisiClues... and who ultimately caught lightning in a bottle the second time with Harmonix's Guitar Hero series, one of the only (well, very few) common touchstones between the boom times of InfoCom and Harmonix.
Sadly, this attempt to go it on their own was unsuccessful -- The Space Bar was their final game before closing up shop. It doesn't matter if it was any good -- the whole consarned adventure game genre was on its way out, where it would remain for a decade or more, and their attempts to diversify with the puzzle game Hodj 'n Podj were to no avail, as that genre was also about to be handed a cardboard box with all of its possessions and escorted out of the game shop.
I never got a chance to play the game and it falls in that uneasy area of early multimedia works now that are presumed hard to get running outside of the originally-intended environment. I might well be saving myself from disappointment; the CD-ROM adventure produced very few winners outside of the 7th Guest and Myst, and even those I didn't much like. The setting was probably better handled in Legend's own game adaptation of local author Spider Robinson's "Callahan's Crosstime Saloon" books, and it's eminently possible that Steve with The Space Bar and Douglas Adams with Starship Titanic ended up with less working separately 13 years later than they did working together on the HHG game back at InfoCom. All we're left with is a title that's a bit of awkward early-microcomputer wordplay reminiscent of the Zork Chronicles book tie-in, and even that pun has been done better:
Thursday, June 5, 2014
Achievement unlocked: the Nintendo Entertainment System
Anyhow, during my gauging interest and spreading the word for my video game parties (there have been, what, three of them now?), various individuals have chimed in volunteering specific pieces of vintage gear: one friend brought his CoLeCoVision, but the VHF/UHF screw terminal problem arose again (also, incidentally, thwarting use of the VIC-20.) Another friend suggested his NES might be welcome at such a function, and then failed to turn up to any three of the functions despite months of notice. Well, we managed to touch base, and he endowed me with his gear, supposing that in my collection where it would get run through its paces twice a year it would find more and better use than under his custody, where it had languished in disuse since, well, childhood. Circumstances had delivered me a half-dozen NES carts with no machine on which to run them, so I was thrilled at the opportunity to finally walk through that door. We were all very keen to see what was in the bundle he brought in the door:
No mere ad-hoc backpack repurposed for console transportation, this was an official Nintendo carrying case designed and intended for the purpose of packing up your machine and its games at point A and toting them safely to points B, C and beyond. Its existence is a somewhat sad footnote to my friend's home-shuffling childhood among divorced parents, but supposing such an existence is your juvenile fate, better to do it with an NES suitably stowed and on the go than otherwise! It makes for an excellent distraction from the inability of grown-ups to get their acts together. But enough moralizing! Wait, what's that in the front pouch? We're looking at 1943, Bubble Bobble, Marble Madness, RBI Baseball, and Skate or Die! A nice bump to my existing (and hitherto unplayable) NES cart collection of Captain Skyhawk, Pin-Bot, Rygar, Shinobi and Super Mario Bros. 3. SMB3 is the cat's meow, but Marble Madness is pretty hard to beat and Bubble Bobble is basically the ne plus ultra of cooperative games. Now all I need is a set of power and A/V cords! Every step of the way closes half of the remaining distance between where we are and actually playing these games on their original hardware.
Ironically, since my last game party, I was pledged two more NES-playing machines by like-minded friends who wanted to see their childhood treasures go to better use than the yellowed units were seeing in their closets, forgotten and neglected. Thus, for my next game party around November, I may go from having 0 NESes on tap to 3! It never rains but it pours. It's a good problem to have -- it even raises the option of having multiple NESes set up at the same time!
Now, we all know that this blog's intended purpose is for me to transcribe and analyse advertisements for video games, ideally ones printed in comic books. I was skeptical, but as best as I can tell, in over 2 gigs of ad scans across nearly 2 thousand files still unshared, I don't have any ads for the NES? (By contrast, I have 2 for the Virtual Boy.) Maybe it was so compelling consumers didn't need it to be advertised to them, they just already knew that they needed one -- you just had to look at the competition to make up your mind.
My old friend has also offered me his dust-gathering Xbox 360, which is objectively bigger news (forget this space shuttle in the driveway, look at the pennyfarthing bicycle I've been bequeathed!), but for lack of nostalgia it gets relegated to footnote-like status in this blog and in the popular imagination, which I think is hilarious. Never having owned one, I've avoided collecting games for it, but I suppose I can start keeping my eyes open at garage sales and thrift stores now -- just as well, since the PS2/Xbox era discs are starting to be fewer and farther between.