Blah, blah, blah. Hey, where's any mention of the owner of the Frogger character, Konami? Oh well, let's proceed:
A bonus! Also, a straightforward navigational gambit. It's curious how the vehicles serve more as walls than opponents in this static representation of the game screen.
All right, we've gotten the hard part out of the way and made it to the shore! Just a few more hops to freedom...
Not the optimal route to get there, but who am I to complain?
The plane has crashed into the goddamn mountain! It's like Frog 1 got disoriented and forgot which direction the goal was in. I suppose once he had foolishly hopped to the end of the log, there was just nowhere else to go. In the real game, of course, you would just kill time on the log waiting for one to pass going the other direction, but in this weird static version, you need a complete and continuous path to the goal in that moment frozen in time. Alas! On to Frog 2, may he have better luck!
OK, so far so good. I wonder if it is even possible to have a different starting direction, like Frog 2 might break out of the border and wrap around the edges like Pac-Man's tunnel. No: Pac-Man is Namco, and Frogger is Konami. Don't be silly!
Another bonus! This means that I have found three $3 bonuses, which if I have interpreted the rules correctly means that I could return to the store and now redeem this ticket for its initial price, making all this outtasight fun absolutely free! And further prizes may still await, I'm only halfway through my play session!
Well. Frog 2, I'd be lying if I said I wasn't a little disappointed in you. It's like you were so shocked by the appearance of the mega-bonus portrait, conspicuously revealing itself as if to tauntingly say "see, there is some genuine potential to pull down some cash in this totally non-deterministic game", that you momentarily forgot where you were and walked off edge. (This is a legitimate place to again question why the amphibious frog is so susceptible to death when entering the water. Frogs live in water! They require it! This isn't Toadder!) Oh well. On to Frog 3.
Frog 3's journey has been somewhat streamlined, as it has few variances from what we have seen before. Specifically: where have I seen this situation before? It's like the big bonuses are strategically situated deliberately before deathtraps! Well, maybe this time the water won't kill me...
WE HOPPED FROGGER OUT OF THE ARCADE. NOW CAN YOU HOP HIM HOME?"This maze of motor and metal" is a breath of poetry in an unexpected place, like Tennessee Williams' apocryphal poems written on shoe boxes. I suppose if the rivers are dangerous rapids it accounts for its lethal effects on Frogger (but why not the turtles, then? Protected by their shells?) Then there's the usual bewildering small print -- Konami made the arcade game, but Sega, as Sega/Gremlin, licensed it to virtually everywhere outside the arcade. Just to clear that up. No digressions this time! See you later!
Frogger has just jumped out of the arcades and into your home. Sights, sounds, and all. Do you have the skill to get him to his home? Frogger's first challenge is to cross a highway where reckless hot rods hurtle by, and huge trucks go thundering in his path. Every safe jump in this maze of motor and metal is a crucial step home. Beyond is the raging river where the safety of a slippery log or diving turtle is all Frogger can count on to stay afloat. Frogger's last leap to his lily pad home must be perfect, or it's back to the road to try again. Good luck, Frogger's counting on you.