It's too bad Ghostbusters 2, game and movie both, were so wretched.
The big question I have is: given that this game was released at least for the Apple 2, Atari 8-bit, and ZX Spectrum same year the movie came out, why does this ad only advertise the Commodore 64 version when Activision could move more units overall by mentioning the others? I like how other than the platform, the only substantive thing mentioned is the name of its superstar designer, the John Romero of his day. (Heck, if you're going to quit Atari because you want name recognition -- and the increased salaries it brings -- then you swing it!) To be honest, the only selling point anyone needs is that photo of the movie's protagonists, even if their likenesses weren't part of the licensing deal.GHOSTBUSTERS
THE COMPUTER GAME
BY DAVID CRANEGHOSTBUSTERS!
SAVE YOUR CITY WITH YOUR COMMODORE 64Available on disk.
Sometime tomorrow, following the publication of this post, this little blog is on track to receive its 2000th view! Thanks for the attention, whoever you are! I only have one known commenter and only promote updates to the blog on (the hollowed-out, let's be honest) Google+ ... but the second thousand came much sooner than the first thousand, so it just goes to show -- make a post every day for a week every few weeks and traffic builds. Who would have thought it? (I finger Google and the long tail, but that's just a hunch.) I'll pick a far more esoteric subject for my next blog project and we'll see if I can't keep it in actual, total obscurity...