There's some wordplay in action here. Bigger kicks? Surely they can't mean that phantom-fighting endows yoga-like flexibility vs. training against more conventional opponents; they must therefore mean that you will enjoy yourself more fighting ghosts than other kinds of enemies (eg. mushroom-men, hopping-vampires, penanggalan). The big difference here is I suppose that the techniques employed against incorporeal phantasms aren't proton packs and power pills but good old chop-sockey. It's kind of like they're marketing the new genre mash-up, Revenant Boxing 4D. Spectre savate. Phantasm pugilism. Apparition tae kwan do. (Admittedly in many games ghosts are just unstoppable antagonists -- the worst has already been done to them, what are you doing to do, take their life away?) It does entail a different kind of gameplay from the typical "shoot the foozle with the blasto pistol" model; if you're using your fists, you've got to get right up in close quarters with them. I have to say I'd be a bit disappointed if my ghostly enemies lacked supernatural powers. The Retroist (what a good multi-purpose site name! I'm kind of stuck here when I run out of comic book ad scans) has already covered the obvious peanut gallery comments pretty thoroughly. Admittedly "Dialogue!" is a bit of a strange selling point, especially inasmuch as it's often to the detriment of action games, even when competently translated. This blog might be more interesting if I had time to actually play the games before writing about them, but who has time for that? (Me, 10 years ago.)
GET BIGGER KICKS FIGHTING PHANTOMS!Phantom Fighter is the martial arts game with a big difference. It's the new action game that lets you chop and kick against ghostly enemies with supernatural powers!
* Over 100 Ghosts! * Dialogue! * Password Memory!
Saturday, October 20, 2012
"Phantom Fighter", NES, 1988.
You can derive games from Hong Kong horror movies, but it does not necessarily follow that they will necessarily thus find a market among North American game consumers.